Mar 19, 2014

Does Sony’s Morpheus VR project hurt Oculus Rift’s chances of success?

Sony just announced that they are going to make a virtual reality headset for the PS4, creatively called Project Morpheus. The Oculus Rift has been under development for quite a while now, and hopefully will be released sometime this year. Does Sony’s entry into the VR field make it harder for Oculus Rift to be sucessful, or could the competition actually help Oculus by validating the concept?


I defer to Nate Mitchell, VP of Product at Oculus, who essentially says the more the merrier:


"So, as far as the competition goes – we’ll have to see what they announce. We are all about having more people involved in the VR space though. The more developers are excited about virtual reality, and the bigger the audience is, the more likely they are to build VR content. So having a major player get behind virtual reality in a big way opens the door for more devs to build VR content. So, we’re really hopeful that they do it right – anyone that’s doing VR, the main thing is just to do it right."

(Link to video interview of Nate Mitchell on IGN)

Sony’s Project Morpheus Virtual Reality Headset: 10 Things to Know

"My more intrepid colleague Jared Newman took the plunge yesterday afternoon, just after Oculus VR revealed it was putting version 2.0 of its Oculus Rift development kit up for pre-order (in tandem with demonstrations at the Game Developer’s Conference transpiring in San Francisco this week). We’re not developers, mind you, just virtual reality enthusiasts, and I think I speak for both of us when I say Oculus’ headset is in our top handful of tech-related things to experience this year.

But the image up top isn’t of Oculus’ headset, it’s of Sony’s — unveiled at GDC and codenamed Project Morpheus. Slick as it looks in that shot, Sony says it’s just a prototype without a release timeframe. But as Oculus Rift’s creator Palmer Luckey admits, if a company as powerful as Sony can pair compelling enough experiences with a headset like this, it could be just the shot in the arm the esoteric VR industry needs."
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